Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation: Smaller size Traditional animation requires an image for each frame of animation. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes.īenefits Animation in Spine is done by attaching images to bones, then animating the bones.
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