This class contains helper methods for dealing with animations compressed with the per-track codec Level filters Level filter that passes all levels.Īlpha Blend class that supports different blend options as well as custom curves ![]() TSurfaceIterator Surface filter that passes all surfaces. Interfaces For Working With Encoded Animations Structure to hold an Atom and Track index mapping for a requested bone.Ī collection of subtitles, rendered at a certain priority.īase class for component instance cached data of a particular type.Īctor iterator Note that when Playing In Editor, this will find actors only in CurrentWorld This class serves as the base to AEFConstantKeyLerpShared, introducing the per-track serialization methods called by ByteSwapIn/ByteSwapOut and individual GetBoneAtomRotation / GetBoneAtomTranslation calls, which GetBoneAtom calls on Seq.TranslationCodec or Seq.RotationCodec.Ĭontains all Async Trace Result for one frame.Ĭopyright Epic Games, Inc. ![]() Base class for all Animation Encoding Formats using consistently-spaced key interpolation.ĭecompression codec for the per-track compressor.īase class for all Animation Encoding Formats using variably-spaced key interpolation.
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